Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. This happens both in a game that was created in 0. Yes. 0. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. can't open the console Version: Console Commands v2021. help. 2 – 11/12/22. Extremely difficult, crazy OP Weapons and ships, like fighting tyranids/zergs. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. 0 coins. It allows you to search for officers and their locations. Help out MesoTroniK, a modder in need. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back)Console Commands-2-2023-05-05-1683408841. 14 - Extra flavor for ships, crew, and NPCs. Then deconstructed it to copy it in a hull forge and. 0:00, Download Mod1:11, Install Mod2:19, Using CheatsFiles:Console CommandsSite Link - Download lin. 95a] ClearCommands 1. In "starsector-coredataconfigsettings. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). 96a] Captain's Log 0. To install the mod, simply download the . ago. This will give you a whole list of commands that are available. 65f); and change -0. This update adds an AddStoryPoints command. Additionally includes some campaign-level content. list specials. 2. ago. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. Mods are listed in alphabetical order within their. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. . Re: [0. Console Commands. BAD_SYNTAX). As is Starsector, if it's your first playthrough, is probably good 50-70 hours of enjoyment before you see most of it. properties if you wish for it to use your actual mod folder). Stacks well with +20% to performance from a level 5 pilot. MagicLib. As someone who has jumped into mods before getting halfway through vanilla, please play a vanilla run all the way into the end game. ii_ardea. Fractal Softworks\Starsector\starsector-core\data\config\settings. However, this varies depending on your. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in data/hulls/ship_data. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. You can use the mod called ' Which Mod ' to figure out from where the ship you want comes from. FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. - to do that, just go through the. Legio can hack Daemon ships to use against you but there is a way to get around this. Then use Add Ship command. 95. I have the (excellent) Console Commands mod by LazyWizard, but unless I'm terrible at using the "planetlist" command it doesn't let you search by condition. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Strangely, I found the Traumtanzer battlecruiser. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. -With devmode ACTIVE, open then close the console in either the Tab map or the battle. 5 extratential lanestate union 0. properties if you wish for it to use your actual mod folder). Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). 1. ago. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. That command needs arguments to work properly, but the console should tell you that instead of returning an exception. I have created a small mod that adds some more commands to LazyWizard's console mod. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. But when you come home, AI-chan wakes up. For the moment I have to check if the latest version of the mod solves the issue. If you want to use this mod with LunaLib, make sure. 6a Deluxe Player Flags Diable Avionics 2. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. I do use a variety of mods, most notably Terraforming and Station Construction, Industrial Evolution and Nexerelin, however,. csv to register them in. ox. Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. IrresponsibleWanker • 1 yr. Easy to use: Has rasps and deburring tools. Make sure you make a backup first, in case you do anything wrong. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. you can get get the gown without console codes. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats chevron_left. . 9a came out), but here is a barely tested, probably extremely buggy dev version to tide everyone over until I can get v3. Can't even find it. All the above can be performed with no mods required, not even console commands. This update adds two commands to address the modular ship crash that has been popping up as of late: Spoiler: click to expand. Previous 1 2 Next. An unofficial developer's console for Starsector. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. Basic Command Behavior. If you don't use an IDE, simply run gradlew. csv'. ago. Once in the game, you can summon the console with control+backspace and enter your commands. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Every change is adjustable or toggleable so you can craft your own experience. (got them from a online name generator. Piloting a Yacht or even a speedy Corvette in Star Valor feels like you're driving a sports car with a rocket launcher mounted on the hood. Spoiler: click to expand If you start a game, and the abilities are not available to you, use the runcode command in this spoiler to add them (requires the Console Commands mod). list ships. This is because it was previously named something else, but if I changed the. Requires. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod!Check starsector. I know you can edit the population cap and the amount of industry slots unlocked through there. If you have SOTF you can console command in Nightingale who is an AI core specialized around EW and is immune to the hacking so she can pilot the Hel Scaith without issue. java. 2. e. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place)Add a Comment. . This gives them back a foothold in the game. Russian by WhitePulsar (partial MTL) Chinese (TBD) Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Step 3: Press Control+Backspace to open the console. 0 breaking changes. 1a RC3. Stop playing the game for months out of frustration trying to find good planets. and the Console Commands mod which allows a lot more. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. 3. Plenty of threads that discuss good seeds. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: Simply extract the zip into your mods folder and tag it in the launcher. Even if you’ve scanned the whole sector, blueprints can be found in ruins. Assets 3. You can add and remove whatever you want from planets with that. Updated to be compatible with Starsector 0. 95. There's a good chance this will let you run the game, though you'll be pretty limited as far as your ability to add in. This mod requires one or more additional files in order to work properly. also, can i manipulate the game date ? like add 100 years ? ctrl+backspace to open the console, it will prompt the instructions open loading a save. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. ini Open with notepad. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Logged. After a tremendous energy input which. It's nearly impossible to make more than the tiniest of changes without corrupting something. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. ago. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. There is a mod that updates the JRE of starsector in the discord server. This happens both in a game that was created in 0. An unofficial developer's console for Starsector. ) Save your game. Starsector Best Mods – Legacy of Arkgneisis Mod. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. Use help AddOfficer for tips on how to use it. A. e – Console Commands for. Put it in the mods folder and make sure it's tagged in Starsector's launcher. One of the “best” mods to use to put on a light show while destroying enemy fleets. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. Reply reply RyVdo13. Now would be the "setmarketowner [market name here] [faction name here]" phase. A memory leak in a mod is causing Starsector to crash. With our comprehensive installation and usage guide, you’ll be able to install and use [0. This is installed just like any regular mod. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. Actually I haven't but once I will get into my pc I will try to replicate the issue. well in theory, it could be easy i think since console command does something like this. Go to starsector r/starsector. Bitbucket. You need an alpha core. A console script for Starsector. I need more information. Open up "campaign. Then just console command yourself all the money and points you need. Fix All Empty Planets 1. dev-2020-01-30. I just updated to the latest version of StarSector after not playing awhile. This is installed just like any regular mod. Safe to add and remove to an ongoing save file. It doesn't know or care if these scripts are loose. 03 shots/second, 500 range, for 5 OP Minipulser: 50 kinetic damage for 50 flux, burst 10 shots/second, sustained 2 shots/second. 95a] ClearCommands 1. When you find it, it's just as simple as typing "giveship warlord" or something like that. Step 3. Presumably, there's prolly a tag somewhere that someone. Combat Radar. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. I am using the newest version of Console Commands, running 0. If you want markets that allow you to buy Remnant ships, though, and don't mind a little console command diddling, you can use the console commands of 'setmarketowner name faction' (faction is Remnant) to manually gift a planet to the remnant, which will bring them out of being an unlisted faction due to only having nexuses and fleets, formally. Main character points, or single player game points perhaps. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. 95a] Controllable Domain Mothership. You can spawn fleets with SpawnFleet. You can set objectives in space or on other ship and capturable points. There's an example command to spawn planets here, and campaign entities here. bat (on Windows) or . Clear commands 1. If you can't find the ship you want for some reason with list ships, better to use 'list variants SHIP_NAME' or pull it straight from the mod files under Data/Hulls or Data/Ships. There are console command mod, it allows you to put any command to your game with easy. Beware, ships that would normally not be recoverable that are forced to will often have 8+ dmods on it, making the removal of them cost like 5-10x the hull's base price. well nevermind my last comment i checked you can use the console commands mod and just add a officer using the addofficer command it isnt exactly a respec officer but more like create a officer you can specify their personality and level too Reply. zip file from the link above,. View mod page; View image gallery; Combat Chatter. ago. This (along with many other settings) can be changed by. There is dev mode, which lets you do some things. Still not easy. Tried with multiple stars in multiple systems. The console mod is very unlikely to be the culprit behind any crashes while saving. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. Changelog: 0. well in theory, it could be easy i think since console command does something like this. Game build is 0. The "open_market" is not considered a market for the "setmarketowner" command. r/starsector. There's a lot of commands you can issue, and some are more obvious than others. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. You can add specific deposit (i. 12. r/starsector. 12rc1 (2022/01/16) Yes, these bounties would show in the console command. Using the steps above, this is the list of the ids from the ships in my fleet: ii_matriarch. On Windows, it's in the installation directory. Use help AddOfficer for tips on how to use it. Imperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game loads. ini file in the mod folder or use LunaLib to edit settings in-game. json file. 7. An unofficial developer's console for Starsector. Install mod "console commands" Load your save, press ctrl+backspace, typer "devmode", press Enter Exit the console, press ctrl+z Go to map. level 2. 9a] Console Commands v3. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. Click on the planet (or sun or astroid) within the system you want to edit. . This is installed just like any regular mod. 2A New Level of Confidence - 25. Diable Avionics 3. There are console command mod, it allows you to put any command to your game with easy. Only provided here for convenience, not quality-checked or otherwise endorsed. If you go to settings. code not provided in this post. This mod has LunaSettings integration, but it is optional. 1. I just edited the ship in there, the rest of it was in the original screenshot (of course I had to use console commands to get 99 pristine nanoforges first). First off devmode needs to be enabled, either via the console command "devmode" or via the settings file. Yes you can modify the save file. F**k it, after many hours of frustration and joyless loss I did what I do, cheat my a$$ off. Premium. Many thanks. You can spawn fleets with SpawnFleet. Next Post [Starsector Mods][0. Use the console commands mod. The a replacement of the dc motor is included in the repair kit. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. That command needs arguments to work properly, but the console should tell you that instead of returning an exception. LazyLib is a library required by most other Starsector mods. SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. Some may consider it cheating, but your only other option is to grind up rep with the UAF named npcs and hope RNG generates a mission to purchase them. 0 14. It's a parody cause people keep posting that they found pristine nanoforges or UAF capital ships. All planets have a random number of planetary features which increase the number of districts a world can support. e. csv which defines it's basic information as well as where it's script is. 2a) - indev campaign mod. This is installed just like any regular mod. console command mod, type showloc in console ReplyAn unofficial developer's console for Starsector. Good tip! This is almost exactly what I was looking for! Emoney_Madness •. Try. 12. While the commands themselves aren't case sensitive, arguments are. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash, though you'll have to keep the mod. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. That will add a stable location at the player fleet's current position. 95. Must be because the screen is filled with other things added by the mod. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. ago. DanielKotes •. in Re: [0. xml" using Notepad++. Instructions. Dev build (July 12, 2020) Pre-release. Combat Chatter. This (along with many other settings) can be changed by running the Settings command. An unofficial developer's console for Starsector. Moasseman • 1 yr. Elevate your Starsector gameplay with the [0. 25 Mod, the choice for serious players seeking advanced features and customization options. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). I mean, if you want to just have infinite monies then enable dev mode (eg. An unofficial developer's console for Starsector. Ran the game without Concord enabled, issue with text display is gone. Installed in ground defenses or heavy batteries. You could also use the Console Commands mod. IrresponsibleWanker • 1 yr. Examples of SlowCR, Odyssey Mode (from the sector edge), and sensor strength boosts from Dark. Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?Download v1. 0. v1. I guess that's kinda Rimworld Reply reply. Reply TRUkillerfarmer. itssetmarket size. Vanilla has a lot of mechanics to master as it is, and mods usually add a fuck ton of new ships and weapons to the game. Dev mode can be activated by editing settings. An unofficial developer's console for Starsector. lang. Normally you just open interaction menu and press 'Restore to "Ground Defenses" '. With the Console Commands mod, hit control+backspace and type "addship fronsec_pledge" (other useful IDs: "fronsec_pledge_Base" for its initial loadout and dmods, "fronsec_pledge_Filled" for a pristine with the full autofit)Editing the save file directly is highly discouraged. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. 1 / 3. While the commands themselves aren't case sensitive, arguments are. 25…. 4. BAD_SYNTAX). I would suggest a clean install of the mod. Go into your save, into campaign. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to. made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed down. . The more commonly balance tweaked information is in the weapon_data. After that, Nexerelin and Speedup are basically must-haves for me, the rest is up to you after you've acquired a taste of what you'd like added to the game. 95. Step 4: Type SetMarketOwner <market_or_location_name> <faction>. System in the screenshot has 0 Stable Locations. Look up the starsector mod index for a list of quality mods. innovateBC [optionalChance], if Console Commands will simualte an event. Console Commands 3. Thx for any help or pointer. You could add one gate with console command and if you don't want to carry the guilt of cheating, you could delete what. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Adds demand for 10 units of transplutonics. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. . 1st, go to the secret station in the system with the tritachyon patrol. 0 WIP 7. "list commands agent" will list all commands that have the word 'agent'. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. Example 1: SetMarketOwner Mazalot Tri-Tachyon. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of the mod. redduck12 • "mod" "author" • 3 yr. as the other guy said get the console commands mod go to your market and just type removecondition volatiles_trace Reply reply Passenger009 • Change the "add" with the "remove", now I feels stupid, thanks a lot mate !. I'm putting my last playthrough list as reference.